Double Sheet Metal Door Satchel Charge
Explosive 5 56 rifle ammo.
Double sheet metal door satchel charge. Global freight double door. 30 s ingredients x4. 70dmg 4 charges rocket launcher high velocity rocket. 10 weapon stats crafting craftable.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door. The sheet metal double door blueprint can be researched with. They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and. Garage doors cost twice as much metal fragments and 2 gears.
Explosive 5 56 rifle ammo 63. Crafting a satchel charge requires. 600hp takes 131dmg from 1 satchel charge takes 87 more damage destroyed by 1 c4. So sheet metal doors are still way better for the cost but garage doors are just slightly stronger leaving 76hp equal to 41hp at metal door.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm. It can be placed in an empty doorway and locked with a lock or code lock it is very resistant to damage from tools melee weapons and bullets but is extremely vulnerable to explosive damage and can be destroyed by a single timed explosive charge due to the changes in dev blog 145 changing the effectiveness. It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials. The sheet metal door is a hinged door which is made out of metal fragments and wood.
Crafting a satchel charge requires. Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items. Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft. Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
If the door has 88 hp left it s useful to know that it ll take more than one satchel. 51dmg 5 rockets. Takes 220dmg from rocket. Useful for destroying wood and sheet metal doors general shortname.
It has 250 health and is stronger than the wood double door but weaker than the armored double door. The sheet metal double door is vulnerable to damage from explosive weapons such as the timed explosive charge but is resistant to damage from melee weapons and firearms. The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm. Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
Once a satchel charge has been stuck to.