Dos2 Black Ring Captain
Use the message written in the captain s log to open the locked door ahead.
Dos2 black ring captain. The captain s capricious mastery is restored with a complete set boosting the armour s level to 8. In definitive edition even without persuading the captain without killing the 2 black rings stationed at the temple after killing the portalmaster there will be a trigger for the temple quest and you will get the 50k xp. Speak to paladin thom and receive your reward. The 3 black ring members are worth 55 800xp each and the sallow man is worth 97 650xp making it a grand total of 265 050xp.
The black ring are a collective of dark mages aligned to damian the adopted son of lucian and host to part of the soul of lord of chaos. The captain s jaunty hat is inside the cabin. Last go to x. Unlocks come back kid.
198 and enter the cave. Also if you head deeper into the sallow man s lair you will come face to face with windego. Talk to the black ring captain when you re there and ask him to move the camp. The last piece of the captain armour can be found in a buried chest near x608 y239.
If your persuasion is high enough you will be able to convince him to move out. You will also receive the body armor if you missed it beforehand. He tells the captain to let you pass. Help the paladins survive the ambush.
First instinct was that since the magisters were our captors jailing us in act 1. Pass another persuasion check with sech to earn his captain s jaunty hat and captain s dexterous heels. Save the black ring prisoners from being executed by the magisters optional. I feel dirty siding with either one though near the start of nameless isle you have some choices.
Captain s soul jar can be found in quest the vault of braccus rex dark cavern. Initially the descendents of the league of the damned s remnants following the assault on rivellon in 611 ad their predecessors considered them to be weak in comparison to the league. Celebrating their various misdemeanors but not. If you haven t sided with the magisters you can claim that you re a lone wolf which will let you freely enter the camp.
Find evidence of what the white magisters have been doing in the excavation site. Killing the black rings after persuasion nets the same xp as killing all of them right at the get go. Dispatch a war owl to the paladins. Dunno what would have happened otherwise.
The chest itself contains the captain s log. Magic armor 44. Northeast of the dragon beach there s a new cave. Dark dealings in the blackpits walkthrough.